Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Changelog:
[Buildings] Fixed an issue where new buildings were received when the zoom went out of the building range.
[Buildings] Fixed map movement when clicking on a building.
[Cache] Improved performance when loading tile from file cache.
[Core] Drawing to texture has been heavily optimized.
[Inspectors] Fixed drawing of building material items.
[Location Service] Fixed rotation between 359 and 0.
[Services] Added the ability to select OSM Overpass server in the Troubleshooting section.
[Services] Changed OSM Overpass server by default.
[Services] Google Places Autocomplete and Google Places Details now support session token.
[Third-party] Added the ability to handle the opening of a uPano panorama.
[Third-party] Fixed problem when Pano Connector lost a reference to the map.
[Tileset] The tileset will now work correctly with Mesh Renderer, Mesh Filter, and Mesh Collider added to map GameObject manually.
[Tileset] Now all overlay layers will take textures from parent tiles if it is missed at the current level.