Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Bolt and Playmaker.
All the features to create any map in Unity in one asset.
We have released a new version of Online Maps asset. This is a minor update that fixes bugs found.
Changelog:
[Cache] The cache no longer stores the reference to the map, and uses the reference to the map from the tile.
[Core] Removed the disposing of the tile manager when the map GameObject is disabled.
[Core] Fixed problem with unloading tiles loaded from Resources.
[Core] Fixed bug in parsing vector tiles.
[Elevations] Added the ability to handle loading all tiles.
[Examples] Updated Demo example scene.
[Inspector] Fixed an exception when caching tiles in Resources when using Tileset / Compress Textres - ON.
[Inspector] Fixed rare exception when trying to save state.
[JSON] Fixed exception when trying to serialize Action .
[Location Service] Added the ability to get distance between location updates.
[Providers] Updated url for HERE.