Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


Built on top of the rewritten v4 architecture, this update deepens Online Maps' support for production map workflows. New elevation managers and API key handling broaden service coverage, while a series of fixes improve platform behavior, scene interaction, and input handling in real-world Unity setups.
Changelog:
- Fixed early WWW destruction during tile loading.
- Fixed the Location Range check.
- Moved element drawing into separate classes.
- Added HERE, MapTiler, and TomTom elevation managers.
- Improved example scripts and fixed the Smooth Change Style example scene.
- Made UI Bubble Popup support Touch Forwarder.
- Fixed Unity Remote input issues.
- Added a warning for invalid InputModule configuration.
- Added keys for MapTiler and TomTom.
- Fixed creating a 3D marker from an existing GameObject.
- Fixed WebGL interaction issues.
- Fixed map interaction under UI when using Touch Forwarder.