Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


This Online Maps v4 update makes the package more modular by moving several connectors into separate packages, which helps keep projects cleaner and easier to maintain. It also improves API behavior, reduces slowdown after buffer resets, and tightens marker handling and scene-following behavior on rotated maps.
Changelog:
- Improved the API.
- Moved Fingers, Real World Terrain, TouchScript, and uPano connectors into separate packages and fixed bugs in them.
- Fixed SpriteRendererControl so a new Sprite is created after assigning a texture.
- Cleared pending actions on ThreadManager shutdown.
- Fixed severe slowdown after buffer reset.
- Fixed Follow GameObject behavior on rotated maps.
- Removed EasyTouch integration.
- Fixed 2D marker positioning in the buffer.
- Fixed detecting a 2D marker under the cursor.