Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


This release strengthens Online Maps v4 as a flexible map system for Unity by adding UI Toolkit support and refining several day-to-day workflows. Google-related examples become more useful, dynamic texture generation is more predictable, and map elements behave better in non-standard layout sizes and 2D controls.
Changelog:
- Added UI Toolkit support.
- Fixed element positioning when the map side is not equal to N * 512.
- Added location detail loading to the Google Autocomplete example.
- Extended TilesetOverlayExample with overlay coordinates and custom shader support.
- Fixed marker rotation in 2D controls.
- Improved Dynamic Texture behavior when Adjust To Screen is present but disabled.
- Changed Dynamic Texture generation to use N * 256 textures instead of powers of two.
- Updated the Playmaker Integration Kit.
- Made WebService.OnComplete fire even when a request ends with an error.
- Improved position accuracy in GooglePlaceDetailsResult.