Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


Online Maps v4 continues to grow as a full-featured Unity mapping framework with two major additions: Overlay Manager and Google Tiles Provider. The release also improves tile loading order, resolves several input and drawing edge cases, and makes plugin discovery in the setup wizard more reliable across assemblies.
Changelog:
- Added the Overlay Manager plugin.
- Added the Google Tiles Provider plugin.
- Improved tile loading order.
- Fixed drawing lines on textures across the date change line.
- Fixed a possible stack overflow in InputManager.OnGetInputPosition.
- Fixed billboard marker rotation when the map is rotated.
- Fixed Adjust To Screen behavior when leaving and re-entering a scene in drawing-to-texture mode.
- Fixed Unity 6.3+ warnings.
- Made the wizard search for plugins in all assemblies.