Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


This Online Maps v4 update expands the mapping workflow with the new RouteEmulator and several usability improvements around overlays, markers, and control coordinate conversion. It also tightens connector behavior and smooths out setup issues for projects using the new Unity input system.
Changelog:
- Added RouteEmulator.
- Fixed incorrect Limits plugin usage for Pano Connector.
- Updated the uPano connector package.
- Fixed location-to-local-position conversion for all controls.
- Fixed location-to-screen-position and screen-position-to-tile-position conversion for UI Control.
- Added snapToRoad support to the example marker workflow.
- Added available token hints in OverlayLayerPropertyDrawer.
- Added altitude display to the Marker3D drawer.
- Improved Overlay Manager with tile loading queue support and better layer state handling.
- Optimized wizard validation and fixed wrong InputModule assignment with the new input system.