Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.


Internet Data Framework brings REST API setup and testing into the Unity Editor.
Define endpoints, headers, authentication, and environments in a Workspace instead of spreading them across project scripts. Preview and run requests in the editor, inspect responses, then use the same configuration at runtime.
Articles
Key Features
OpenAPI and Workspace Import
Import an OpenAPI or Swagger document to create endpoints, schemas, and server settings without entering them by hand.
Workspaces can also be exported to IDF JSON for backup or sharing and imported into a new or existing Workspace.
Mocks and Testing
Use local mock responses when the backend is unavailable or still in development. Set the response body, status code, and delay to test loading states, errors, and unexpected data without temporary debug code.
Runtime Use
Call configured endpoints through Workspace and WorkspaceClient, or generate a facade with predefined operations. Environments and authentication settings stay in the Workspace, so switching servers does not require changes throughout your codebase.
Good Fit For