Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
We released a new version of Mesh to Terrain asset, which added hole generation and integration with Huge Texture asset.
Changelog:
Added integration with Huge Texture asset.
Added ability to generate holes for Unity 2019.3+.
Added the ability to automatically setup lighting for Capture Mode - Camera.
Added additional checks and messages to Mesh to Terrain window.
Adjust size of meshes no longer unpack prefabs.
Improved detection of adding objects not from the scene.
Improved Example scene.
Fixed a bug due to which some objects were removed from the scene after conversion.
Removed support for Unity v5.6 - 2018.3. Mesh to Terrain now supports Unity 2018.4 LTS+.