Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
We have released a new version of Mesh to Terrain asset, in which we added new features and fixed bugs found.
Changelog:
Added a cancelable progress bar for generating holes and smoothing heightmap.
Added the ability to specify Basemap Distance and Heightmap Pixel Error.
Optimized generation of heightmaps and textures.
Prefabs are no longer destroyed when converted.
Fixed a bug due to which generation without textures did not start when Adjust Mesh Size - OFF.
Fixed hole generation bug for Unity 2019.2 and older.
Fixed display of special characters in change log of the built-in update system.