Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
We have released a new version of Mesh to Terrain, in which we fixed the found problems and improved the documentation.
Changelog:
Added check for models with Index Format - 32 bits.
Reworked Capture Mode - Camera.
Removed Adjust size of Meshes.
Increased the speed of generating heightmaps.
The documentation has been completely redesigned into HTML format.