Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
We have released a new version of Mesh to Terrain, in which we added the ability to remove extra pixels when generating holes.
Changelog:
Added ability to remove extra pixels when generating holes.
Removed support for Unity 2018.3-2019.3. Now the minimum editor version is Unity 2019.4.