Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.


Real World Terrain v4.12 broadens environment generation with trees, grass, and rivers sourced from Mapbox Vector Tiles, Geoapify Places, and Geoapify Vector Tiles. Building workflows also gain per-material roof settings and corrected UV generation when terrain scale differs from one.
The generation window now provides clearer settings, estimated download sizes, maximum texture level warnings, and a collapsible Area Size section. RealWorldTerrainItem also gains an Open with Current Settings command for quicker iteration.
This release adds support for Unity 6.5 and raises the minimum supported Unity version to 2022.3.
Changelog: