Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
We released a new version of Real World Terrain asset with support for Huge Texture and the ability to generate Terrain Layers based on vector tiles.
Changelog:
[Buildings] When using Instantiate Prefab, a prefab is now created in the scene.
[Buildings] When using Instantiate Prefab, the positioning of prefabs on terrain is improved.
[Elevations] Fixed reading SRTM data. Cleaning elevation cache required.
[Heightmaps] Improved height generation.
[Inspectors] Added ability to quickly change Base Map Distance.
[Prefs] Improved saving of asset path.
[Providers] Added Sentinel-2.
[Rivers] Fixed request url when using dotNet v4.x.
[Textures] Added the ability to generate Terrain Layers based on vector tile data from Mapbox.
[Textures] Added ability to generate textures up to 26624x26624px for each terrain using Huge Texture.
[Textures] Added the ability to specify whether to use mipmaps for regular textures.
[Third-Party] Added integration with Huge Texture.
[Third-Party] Added integration with BuildR v3.
[Third-Party] Fixed integration with Gaia Pro.
[Unity] Removed support for Unity v5.6 - Unity 2017.3. Unity 2017.4 LTS is now required.
[Updated] Fixed URL for your orders in the Asset Store.
[Window] Added the ability to specify UTM (Universal Transverse Mercator) coordinates for the corners of the area.