We have released a new version of Real World Terrain, in which we improved the generation of buildings and roads, and improved integration with third-party assets.
[Buildings] Added the ability to set Tile X based on building perimeter and Tile Y based on building height for materials.
[Inspectors] Added the ability to replace building materials through the inspector.
[Roads] Improved intersection generation for EasuRoads3D.
[Roads] Intersections are now correctly oriented relative to the terrain.
[Third-party] Added support for the latest versions of Gaia and Gaia Pro.
[Third-party] Fixed Vegetation Studio Pro exception related to VS Pro not updating its internal borders.