Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
We have released a new version of Real World Terrain, in which we improved the generation of buildings and roads, and improved integration with third-party assets.
Changelog:
[Buildings] Added the ability to set Tile X based on building perimeter and Tile Y based on building height for materials.
[Inspectors] Added the ability to replace building materials through the inspector.
[Roads] Improved intersection generation for EasuRoads3D.
[Roads] Intersections are now correctly oriented relative to the terrain.
[Third-party] Added support for the latest versions of Gaia and Gaia Pro.
[Third-party] Fixed Vegetation Studio Pro exception related to VS Pro not updating its internal borders.