Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
Incredibly fast and easy to use, and allows you to create high-quality terrains in a couple of clicks.
In addition, Real World Terrain can create buildings, roads, trees, grass, and rivers based on Open Street Map data.
Real World Terrain is incredibly powerful and flexible. It has a powerful Editor API to automate the generation of terrains, and Runtime API positioning objects by coordinates, etc.
Real World Terrain has integration with the best assets of the Asset Store, which gives almost unlimited possibilities in the generation of terrains.
We released a new version of the Real World Terrain asset, which greatly improved the built-in building generator.
Changelog:
[Buildings] Added the ability to specify at what height the built-in building should start.
[Buildings] Improved UI generation for built-in buildings.
[Buildings] Added the ability to make the bottom of a built-in building follow the current terrain instead of real world values.
[Buildings] Added the ability to combine all or selected built-in buildings into one mesh.
[Building Manager] Building Manager has been greatly improved.
[Inspector] Added the ability from Building Inspector to quickly switch to RWT Container.
[Elevations] Added the ability to generate underwater areas based on the water map.
[Elevations] Fixed generating underwater areas when using SRTM30.
[Roads] Improved intersection generation for EasuRoads3D.
[Roads] Intersections are now correctly oriented relative to the terrain.