Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.
Even though the compression is lossy, in most cases you won't see any visual difference at all.
A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli.


Algorithm of detailmaps compression has been changed, because of a bug that in some cases led to incorrect display of detailmaps.
For detailmaps to be compressed with the new algorithm, you need to recompress terrains.
Data compressed with the old algorithm will be decompressed well.
Also added support for new detailmaps technologies for Unity 2022.1+.