Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
You pay a little CPU time and additional memory usage, but save tens and hundreds of megabytes for each Terrain in the project.
Even though the compression is lossy, in most cases you won't see any visual difference at all.
A very high compression ratio is achieved due to the author's data preparation algorithms and then compression using Brotli.


Released a new version of the Tiny Terrain v1.3 asset with the ability to convert Bulk Loader to individual Loaders.
Changelog:
Added the ability to convert Bulk Loader to individual Loaders and Restore Original Terrains.
If the Bulk Loader has no child terrains to compress, the Compress All Child Terrains button will not be displayed.