Take your productivity in Unity Editor to the next level with Ultimate Editor Enhancer - the ultimate productivity toolkit! This powerful tool simplifies your workflow, improves the built-in behaviors of the editor, and adds new features that will take your editing experience to the next level. With Ultimate Editor Enhancer, you can easily enhance the Scene View, Inspector, Hierarchy, Project and the editor itself. It also offers a range of tools for quick object navigation, creation, and manipulation. Upgrade your editing game and streamline your workflow with Ultimate Editor Enhancer!

The main new feature is the Custom Pivot Rotation Tool, which allows you to rotate GameObjects around a custom pivot, without changing the main pivot.
Note Manager has been added for easy management of notes in open scenes.
When you need to play a scene step by step, you can use the Stepper instead of manually pressing the Step button.
This automatically takes steps at specified intervals.
Changelog:
[Component Header] Added a button to quickly add the component to bookmarks.
[Component Header] Added button for quick copy, paste, export and import component.
[Core] Fixed displaying CustomPropertyDrawer in the inspector without implemented OnGUI.
[Custom Tool Switcher] Holding down U for 0.5 second opens the tool selection menu.
[Drag And Drop To Event Field] The menu for selecting a method will now be displayed immediately after dragging.
[Hierarchy Icon Drawer] Fixed a rare exception where the best component has no texture.
[Hierarchy Notes] Clicking now opens the Note Manager.
[New] Added Custom Pivot Rotation tool.
[Notes] Added Note Manager which displays all notes in the scene.
[Post Header Items] Added a button to quickly add GameObject to bookmarks.
[Quick Access Bar] A button to open the Note Manager has been added.
[Smart Selection] Added the ability to quickly disable GameObject with a middle mouse button click, and to open the context menu with a right-click.
[Time Scale Window] Added a stepper that will switch to frame by frame after a specified time.