Click the button to create a material with Standard shader and set the texture to Albedo.
In most cases, GameObject / Frame Selected, Move To View, Align With View, Align View To Selected features are used for the camera, so Ultimate Editor Enhancer adds these actions to the Camera Component header for quick access.
Hover over the tree line in the hierarchy to see the name of the parent GameObject.
Hover over the triangle in the hierarchy to see the number of children.
[Core] Fixed the scene name in the save changes dialog box.
[Custom Tool Switcher] Fixed tool triggering when you press U in a text field.
[Empty Inspector] Added ability to re-import items from Window menu.
[Hierarchy Backgrounds] Added the ability to make rule-based backgrounds.
[Hierarchy Components] If the default components are hidden, they will be displayed in an additional menu.
[Hierarchy Tree] Added the ability to display the number of children when hovering over a triangle.
[Hierarchy Tree] Added the ability to display the name of the parent element when hovering over a line.
[Hierarchy Tree] Added line highlighting for children of the selected element.
[Missing Script Fixer] Added the ability to select a script to replace.
[Missing Script Fixer] The selection of the best candidate for replacement has been improved.
[New] Added Align With for Camera Component in the inspector header.
[New] Added Project Context Action to create a material from a texture.
[Note] Added the ability to open Note Manager by right-clicking Note icon in the inspector.
[Note] Added the ability to open Note Manager through the main menu.
[Project Context Actions] Optimized code.
[Welcome] Added a link to Discord.