We have released a new version of Ultimate Editor Enhancer, with multiple header rules and field state saving.
[Component Window] Fixed the issue that objects were not marked dirty when enabling/disabling GameObject or component from a window.
[Core] Fixed issue with ExitGUIException.
[Custom Tool Switcher] When a tool is selected, Scene View will now display its name.
[Empty Inspector] Added new elements that can be called from the window.
[Empty Inspector] Added filter with Fuzzy Search support.
[Hierarchy Headers] Added support for multiple rules.
[Library] Updated Harmony.
[New] Added ability to align and distribute from component header.
[New] Bookmarks in the hierarchy.
[Recent Scenes] Added the ability to exit play mode when selecting a scene.
[Runtime Save Components] Changed the way of saving components.
[Runtime Save Components] Added the ability to save the value of a single field through the context menu of the field.
[Search] Improved display of the help button.
[Search] Added the ability to open settings.
[Settings] Added ability to disable all unsafe features at once.
[Smart Selection] Added GameObjects icons for Flat style.
[Switcher] Added support for Fullscreen Editor.
[Switcher] Added the ability to disable automatic switching to the maximized Game View in the settings when entering play mode.
[Ungroup] Now, when ungrouping, confirmation will be asked.
[Ungroup] Added the ability to unpack prefabs.