Overview Real World Terrain
Real World Terrain - The component is designed for the automatic creation of Unity Terrains, on the real elevation data of the globe. Use high precision data SRTM v4.1 accuracy of 3 arcseconds (90 meters), and a relative error of less than height of 6 meters. For each terrains created detailed texture, which you can see roads, rivers, houses.
You will have access almost the entire globe (latitude 60 to -60). Enough to indicate the position and choose the quality settings.
Together with the component Real World Terrain comes with a tool that allows you to select the desired area right on Google Maps.
The Real World Terrain can automatically generate a skeleton of the building, walls, rivers, trees and grass, using data «Open Street Map».
Creating a gaming terrains in Unity3D has never been easier.