Runtime Object Exporter

Runtime Object Exporter lets you export dynamically generated and runtime-created objects from your Unity project for reuse inside Unity or in external tools.
Save meshes, materials and textures created at runtime, then export them either directly into your Unity Assets folder as reusable project content, or into an external folder for sharing, backup, modding pipelines, or editing in DCC tools.
 
Perfect for projects that generate content during play or in custom tools:
  • procedural generation
  • runtime content creation
  • in-game builders and editors
 
Workflows
Select any root GameObject, scan dependencies, choose exactly what to include, and export to one of two production-ready workflows:
1. Inside Assets:
Saves selected meshes as .asset.
Saves selected materials as .mat.
Saves selected textures as .png.
Optionally creates a clean prefab based on exported assets.
2. Outside Assets:
- Exports model as .obj + .mtl + texture .png.
- Exports model as a single `.glb` with embedded geometry, materials, and textures
- If Unity FBX Exporter is installed, offers export to .fbx.
 
Key Features
  • Very easy to use;
  • Works in edit and play mode;
  • Deep scan for content in Asset;
  • Per-item include/exclude toggles before export;
  • Works carefully with materials and their properties;
  • Reuse of existing project assets when source already exists in project;
  • Optional prefab creation after project export;
  • External OBJ export with MTL material mapping;
  • External GLB export with embedded textures;
  • Optional FBX export via Unity FBX Exporter integration;
  • Built-in update system.

Gallery

See also

Online Maps
Online Maps is a universal multi-platform solution for creating 2D and 3D maps in Unity.
Fully customizable, incredibly easy to learn and use, and at the same time is one of the most powerful and flexible solutions in the industry.
Supports a huge number of services for any needs, and has integration with the best Asset Store assets.
It has a powerful API that allows you to do amazing things without modifying the source code of the asset.
Supports visual scripting using Visual Scripting and Playmaker.
All the features to create any map in Unity in one asset.