When importing a texture, Huge Texture splits the texture into pages and saves it as a Texture Array.
Texture Array is combined on the shader side, which does not create extra draw calls and has almost no effect on performance.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
uContext is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
A huge number of new and unique features in one toolkit, at the price of a small utility.
Make your usual actions with lightning speed with uContext.